People
Games education/physical education, instruction, specifically the presentation of developmentally appropriate games for youth sport and physical education
General ethics, social and political philosophy, history of philosophy, philosophy of science, philosophy of biology
Orthopaedics, arthritis, mechanics, joints, knee, hip, imaging, MRI, activity

Ecological and anthropogenic factors influencing wildlife health and disease, role of domestic animals in the transfer of disease between humans and wildlife, conservation ecology of bats in British Columbia,

Integrated circuits, flexible computer chips, flexible computers, computer engineering
Canadian eh (and its equivalents across the languages of the world), theoretical linguistics, syntax, grammar, discourse, conversations, pragmatics, First Nations languages, language documentation

Art and architectural (and cultural) history, especially 18th-20th-century North American and British

Impulsivity, gambling, behavioural neuroscience, frontal cortex, dopamine, serotonin, addiction

Carbohydrate chemistry and biochemistry, enzymes, enzyme inhibitors

Food security, local food systems, sustainable agriculture, social economy, community development,
Materials chemistry, polymer light-emitting devices, chemical sensors, conductive polymers

Computer science education, active learning, kinesthetic learning activities, pen-based computing

Wireless networks, communication systems, Internet, Internet of Things (IoT), mobile computing, smart grid, energy systems, information technology

Primary care, primary health care, health policy

Geriatrics, geriatric medicine, acute care for older people, hospital medicine, frailty, dementia, Alzheimer’s disease, quality improvement in medicine, medical education,

cancer biology, aging, genetics, pharmacology, telomere, telomerase, G-quadruplex,

IT project failure, IT governance, business analysis, project management, IT outsourcing
Injection drug use, population health, epidemiology, urban health, HIV/AIDS, antiretroviral therapy, addiction, opioids, fentanyl

Probabilistic Programming, Machine Learning, Artificial Intelligence, Bayesian Inference,
Forensic psychology, psychopathy, deception detection, mental health, criminal behaviour, social media, language, computer-mediated communication research